No matter how lofty a film is, it becomes a product after entering the market. It has a price. I think no matter what your purpose of shooting it, it has to have artistic value and then sell. But you can't make money if it doesn't have artistic value.
I've gotten emails from people who purchased items from an infomercial, only to find out that the shipping was more expensive than the item itself. The lesson: If you truly want to order something you see on TV, go online to the product's website and see if you can find out more information.
Making a million dollars is the simplest thing in the world. Just find a product that sells for $2,000 and that you can buy at a cost of $1,000, and sell a thousand of them.
If you make a really good product that people want and are willing to pay for, money will come.
I had been designing for Alessi and Swid Powell and Steuben and high-end people, and people always complained, 'Michael, we'd love to buy your stuff, but it's too expensive.'
If something's a high-margin product, I understand its importance to the store.
The value of money comes from the private sector in the form of price for product, services rendered, what people are willing to pay for something they want or need. That's where value happens. Government has nothing to do with that.
Marketing is the act of inventing the product. The effort of designing it. The craft of producing it. The art of pricing it. The technique of selling it.
It's easier to explain price once than to apologize for quality forever.
I am always interested in designing things that have a great price point attached to it.
My revenue was $4 million my first year in business, off of one $20 item.
What I've come to find out is it doesn't matter if you're selling a $10,000 gown or toilet paper: The everyday sort of humdrum of customer service and retail is the same.
Ford can't sell trucks currently, and GM is not selling as many cars as it would like to. That is a problem of product and pricing, not a systemic problem of abandonment by consumers.
I've always believed that the best way you combat intellectual property theft is making a product available that is well priced, well timed to market, whether it's a movie product, TV product, music product, even theme-park product.
Product pricing is aligned to the way customers want to acquire their solutions and are delivered via different delivery models including appliances, the cloud, or as on-premise software solutions.
When a product is market driven, it should be able to pay for all its raw materials at market prices.
We are market based and have to differentiate our product in many ways; pricing isn't the only one.
A company's best advantage should be a quality product offered at the right price. That fair competition is what drives innovation.
It's easier to build a business around a first-class product, even if it's a more expensive product to produce.
Everybody's doing it. In capitalism, you try to get the highest price you can for a product.
What we must seek is a plan by which the men will receive high wages when the employers are receiving high prices for the product.
It's important to offer well-thought-out pieces at lower prices.
In a sense, there is no such thing as a bargain in computing. Models which are popular sell for the price they are supposed to fetch for the best part of their product cycle.
With the iPod - Apple's first successful stab at market dominance - Apple had begun with a high price but quickly dropped it.
Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.