I love well-designed products that combine form and functionality.
Conceptual integrity is the most important consideration in system design.
Like any well designed software product, Windows is designed, developed and tested as an integrated whole.
Really great products, like @nest, have #design baked in from the beginning instead of slapped on at the end.
The word design is everything and nothing. The design and the product itself are inseparable.
The dumbest mistake is viewing design as something you do at the end of the process to 'tidy up' the mess, as opposed to understanding it's a 'day one' issue and part of everything.
The design process is about designing and prototyping and making. When you separate those, I think the final result suffers.
Form follows function - that has been misunderstood. Form and function should be one, joined in a spiritual union.
I don't divide architecture, landscape and gardening; to me they are one.
I don't differentiate game design and script; it is one and only document. I think that one of the biggest problem with storytelling in games is that people tend to separate story and interactivity. Both should be conceived as one entity, each using the other.
In nature, there is no separation between design, engineering, and fabrication; the bone does it all.
Apple's advantage is that it designs and builds software together, so if the software isn't excellent, it does the superlative hardware a disservice.
Architects, if they are really to be comprehensive, must assume the enormous task of thinking in terms always disciplined to the scale of the total world pattern of needs, its resource flows, its recirculatory and regenerative processes.