Tim Sweeney Quotes
For the third generation Unreal Engine, we are building two versions of every model in our game. We are building a source model with several million polygons, between 2 and 6 million polygons. We use that model for all the lighting detail on the mesh. Then we go to the in-game version, which is usually about 10,000 polygons.
Citations
IGN Staff. "GDC 2004: Unreal Engine 3 Unveiled." IGN, Ziff Davis, 25 Mar. 2004.
Related Quotes
Timothy Dean Sweeney (born 1970) is an American video game programmer, businessman and conservationist, known as the founder and CEO of Epic Games and as the creator of the Unreal Engine, a game development platform.