At the same time, one of the things I noticed was that the moment there was any kind of audio attached to virtual reality, it really improved the experience, even though the audio didn't feel like a sound engineer or composer had been anywhere near it.
And so the idea was, well maybe you can take an Atari video game machine, where people plug in a game cartridge, and plug in a modem, and tie that into a telephone, and essentially turn that game in the machine into an interactive terminal.
When I first got started in the late '70s, early '80s, and first was thinking about the interactive world, I believed so fervently that it was the next big thing, I thought it would happen quickly.
When I was growing up, I was an '80s baby, so I remember the Sega Genesis and the first Nintendo. I grew up in a time when we first started playing video games on a computer screen. Now there are headsets and your body's the controller.
The iPad is the clearest expression of our vision of the future of personal computing.
Communications will become sight-sound and you will see as well as hear the person you telephone. The screen can be used not only to see the people you call but also for studying documents and photographs and reading passages from books.
In computing, everything happens inside this rectangular screen. I want to get the pixels out, paint the world, and allow us to interact with it.
I'm a huge gamer. I'm very excited, and the idea of the Rift was as a headset that was designed around the specific uses of VR gaming. But I'm excited about a lot of stuff that's outside of it, because I was a VR enthusiast. I want VR to be the thing that we all live in, that we all use for everything, not just games.
The Wii U is pretty cool, and the thing that I'm most intrigued about it is it's the first gaming platform that actually is exploiting the second screen.
It's funny because I remember playing 'Grand Turismo,' and I would get yelled at by my brother for moving the controller as if it was a wheel. He was, 'It's not gonna help you.' Now you have a Wii, and you could actually move and control it.
Who are you and what breaks your heart?
I started connecting things to my body during my childhood. I approached the computer as a mediating element, as a form of visual art.
Nothing really says ... interactivity - which was so exciting and captures the real, the Web Zeitgeist of 1995 - than 'Click here for a picture of my dog.'
Video games are an exciting medium. The creativity of design, the technology and the interaction represent the best of American innovation.
It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.
'On demand' is more than just a series of clicks on your still-too-complicated remote control. In fact, it is now the best way to describe what the cable industry - from programmers to content makers to distributors - imagine their world is. Services and content available to very demanding consumers, wherever, whenever, however.
The real tight interface is between the book and the reader-the world of the book is plugged right into your brain, never mind the [virtual reality] bodysuit.
The screen is a magic medium.
When developers of digital technologies design a program that requires you to interact with a computer as if it were a person, they ask you to accept in some corner of your brain that you might also be conceived of as a program.
Gamification is as important as social and mobile.*
But the idea that some day people would want to be able to interact and get stock quotes and talk with other people or all these different things, I just believed that was going to happen.
Why would you not have a robot that looks like Abraham Lincoln? Why would it look like an erector set? Why use a computer with a punchcard, when you could use one with a touch pen on the screen? Why a car, when you could use a jetpack?
Computers no longer interface with humans--they interact, and the interaction will become steadily deeper, more subtle, and more crucial to our collective sanity and ultimate survival.
Augmented reality will drive all things like chat, social networking, photos, videos, organizing data, modeling, painting, motion capture, and visual programming. Every form of computing will be combined together and unified in a single platform.
The simulator is an object in itself, which is different from televison and leads to cyberspace.