Gamers are everywhere, coming in all ages and genders, and developers have grown up, too.
There's established gaming IP that's coming from console to mobile, which is interesting. Everything is converging a little bit toward mobile devices in the living room. On the casual side, the graphics and animation and game design and all of those variables are improving.
I can't say I was much of a gamer growing up or that I am now, but I'm certainly part of that culture or it's part of, you know, the sort of time that I grew up in.
The first shooter video game stuff which - look, admittedly, I missed that generationally, so it's not a thing for me. I've never played them. I don't really get it. My kids do.
Do we care about gaming? We absolutely care.
We do not see the PC as the leading platform for games. That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version.
The more people who game, the better for everyone.
The pendulum swings back and forth in America regarding gaming. Right now the climate is favorable for Indian gaming so the tribes had better make hay while the sun shines so to speak.
As soon as a critical mass of people in the world gained access to devices with high-end graphics and Internet connectivity, the rise of games like 'Fortnite' became inevitable.
Gaming provides us with some very good signals about consumers and what they're interested in.
When it comes to Nintendo products, I gotta go with the new stuff.
I think 'World of Warcraft' shows that people today still like a good fantasy hack and slash game. I always thought that a lot of computer fantasy games leapt into complex party-based play somewhat prematurely.
Japanese gamers aren't really into action games right now. They're into role-playing or strategy games with a lot of stats, but action titles are still really popular across the US and Europe.
There are more players on 'Fallout Shelter' than all of my games combined. That's a little sobering at times. It's not a good or bad thing.
I actually don't play any new video games except 'Call of Duty.' I'm addicted to 'Call of Duty.' It's the only game I need.
People sort of lump packaged-goods video games into all video games. But when you look at total hours consumed and the dollars that are spent on all kinds of games, you've actually seen enormous growth in the audiences the last few years.
Gaming has kind of evolved a bit. More people play on portable devices. Where we might go in the future, we'll see. Customers love games. I'm not interested in being in the console business in what is thought of as traditional gaming. But Apple is a big player today and things in the future will only make that bigger.
I think games are starting to branch out. It's not just guys sitting at their computer stations. Games are so fun, that everybody gets into them a little bit.
The great games are the space sims and driving sims and these experiences where you're basically sitting at a table with nothing happening in front of you. A lot of interesting things are evolving there. There are great games that can be made.
People didn't stop spending money, they just spent it on things that complement their PCs.
The appeal of Wii to nongamers has taken away some of the seasonality of sales we've come to expect in the past.
If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that.
The average age of a gamer is 33 years old, not eight years old, and in fact, if we look at the projected demographics of video game play, the video game players of tomorrow are older adults.
The modern video games kind of - they're too three dimensional.
Kratos began life as an anti-hero at a time when anti-heroes in games were scarce.