We think we've got it taken care of now. Multiplayer is something that's hard to do in a turn-based game, especially a turn-based game that lasts a long time, like Civilization.
Platforms are going to get bigger and bigger. Minecraft and Microsoft are just the tip of the iceberg. You're going to see more and more action in this space. Not just from Microsoft's Project Spark and Sony's LittleBigPlanet.
I happen to believe that video games will be the largest sport and entertainment in the world. The reason for that is a video game can be every sport. You can be anybody.
If I had intended for 'Minecraft' to end up on consoles, I wouldn't have developed the game in Java. The decision to port the game to consoles came from a combination of player requests, a desire to play around with the brand on different platforms, and some interesting business deals.
VR provides the most immersive way of playing with Roblox, but we think it is very important that VR players can play with players on other devices.
If I buy a game on Steam and I'm running it on Windows, I can go to one of the Steam machines and already have the game. So you benefit as a developer; you benefit as a consumer in having the PC experience extended in the living room.
A goal of Twitch is to be wherever gamers are, whether it's on laptops and handheld devices or integrated into gaming consoles and software.
We started Roblox over a decade ago with a vision to bring people from all over the world together through play.
One of the things I wish Sony would do is get behind 'Borderlands,' because I'd love to see a Vita version of the game.
Roblox already works well on a phone, when we do ship on Gear and Cardboard gamers on those platforms will be able to join and play along as well.
The console games, as they come out with this new generation, will have a temporary advantage in price performance, but there are still many things you can do on a PC, more conveniently than you can do on a console machine.
For us, we're clear that, in terms of Nintendo-developed games, we want to bring new experiences from our best franchises to Nintendo Switch, and that's what you see with 'Smash Bros.' and 'Pokemon.'
When gamers can play a game together with all of their friends, regardless of the devices they own, you have a much more compelling social experience. That applies to all multiplayer games.
Myself and the team at Gearbox have a very keen interest in cross-platform play.
Games like 'Fortnite' are way more fun to play with your real-world friends, and they're so accessible that anybody can play.
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.
Bringing Roblox to Xbox is a huge leap forward in our mission to unite and inspire the creators, dreamers and explorers of the next generation.
We're excited to bring the expansive world of Roblox to Android users around the world.
One great feature of Roblox is all mobile players join the same game servers as desktop players, connecting users across devices in a shared virtual world.
We feel the game industry is changing in some major ways. 'Fortnite' is a harbinger of things to come. It's a massive number of people all playing together, interacting together, not just playing but socializing.
We continually compare Roblox to traditional gaming companies. The difference between us and them is that Roblox has millions of people always creating stuff. That gives us the viral juice both with the content and the sharing between all those users.
'Fortnite' is the same game on all platforms, including high-end consoles and PCs.
Roblox's strength has always been both capitalizing on the early phase but playing the long-game as well.