I'm so glad to have Xbox as a franchise, especially at a time when gaming is becoming even more important - as a digital life category and in the mobile world.
When you come to Roblox, the player participates in things that are created by the community. You can hang out in a restaurant and try to survive a tornado. All of this is created by our creative community.
The foundation of Roblox is user-generated content: just like on YouTube there is so much to watch, on Roblox there is so much to play.
The Wii U is pretty cool, and the thing that I'm most intrigued about it is it's the first gaming platform that actually is exploiting the second screen.
To me, what Minecraft represents is more than a hit game franchise. It's this open-world platform. If you think about it, it's the one game parents want their kids to play.
I am absolutely thrilled to have the Xbox franchise.
If we can make great games for PS3 players... how many PS3 players are out there? If we can make great games for everybody, that's a much bigger service. There's no reason I shouldn't do that.
I'm always impressed by how compassionate the gaming community can be when they have a cause and appreciate that they leverage our platform to raise money for those in need. We continue to encourage giving in support of important causes, including Extra Life 2012.
Roblox is free. The dev tools are free. Anyone can come in and play with Roblox Studio and make a game and push it to our cloud and have it be playable.
I play both X-Box 360 and Playstation 3. I prefer X-Box 360, but they don't have 'MLB - The Show,' so I have to play every other game on the X-Box.
Our strategy with DSiWare is the same as with WiiWare in that we want to provide new experiences every week.
If you were building a real-time game like one of Zynga's games, the WordPress model wouldn't work well for that.
The thing we learned the most with the Xbox is the Xbox Live experience.
No, I don't play video games.
In the case of the Nintendo 3DS, it's supposed to be the successor to Nintendo DS. As soon as the development of the original Nintendo DS was over, we started working on the successor to it.
I'm big into the PlayStation 2. From what I've heard, the Xbox is the better system, but I can't get used to that controller.
When you think about a new platform, what will define it as a long-term success are the ongoing range of games and experiences that come to the platform - not what's available on Day One.
A store is just a collection of content. The Steam store is this very safe, boring entertainment experience. Nobody says, 'I'm going to play the Steam store now.'
People don't want to leave Facebook to play games - Zynga's phenomenal success is proof of that.
The big problem that is holding back Linux is games. People don't realize how critical games are in driving consumer purchasing behavior. We want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well.
I spend the most time with the Wii.
In many ways 'Fortnite' is like a social network. People are just in the game with strangers; they're playing with friends and using 'Fortnite' as a foundation to communicate.
High-end BREW phones aren't nearly as limited a gaming platform as you might think - they are a lot more powerful than an original Play Station, for example. Java phones, however, are saddled with a huge disadvantage for gaming.
Amazon creating GameOn could be a very good introduction into competitive gaming.
It's not going to be too much longer before Xbox Live produces programming.