Ordinarily, I develop videogames with female characters that aren't girlfriends, bimbos and sidekicks.
One of the things we joke about in the FPS development is it's so hard to get the player to actually bother to look at all the cool stuff you've been doing. You spend a lot of time making really cool things, and usually the player isn't looking where you want them to.
Games are quite shy at talking about different things. Most are about facing hordes of monsters or saving the world or whatever; few games actually talk about the real world, about real people, about their relationship, their emotions, their feelings.
When I was running Atari, violence against humanoid figures was not allowed. We'd let you shoot at a tank... but we drew the line at shooting at people, with blood splattering everywhere.
Video games seem to be mostly a boy thing - viewed by young boys and created by big boys. I believe that if more videos games were created by women, the violence in these games - especially against women - would be rapidly toned down.
What we believe at Quantic Dream is that there is a space for adult games: meaningful experiences for a mature audience.
I feel, as a game maker, we are responsible to make content that stretch the ruling structure and emotions so that everyone can enjoy.
I play a lot of ultra-violent video games.
Mobile gaming is the largest and fastest-growing opportunity for interactive entertainment, and we will have one of the world's most successful mobile game companies and its talented teams providing great content to new customers, in new geographies, throughout the world.
Our responsibility is to deliver the most compelling content to our players. and if we do that, the audiences are there.
If the game designer produces more content than he can consume per month, some fraction of the people will say more quests, more tests, more challenges, more whatever, and they will be compelled by it.
'Fortnite' is cartoony, if you want to use that word, and that's going to a good turn-on for parents when they see their kids playing a game like that.
I wish that there were more games having the courage to talk about more subversive topics. Talking about politics, sexuality, human relationships.
The gaming world isn't filled only with violence and depravity. In fact, it's mostly enchanting.
I'm not fighting for the right to do whatever we want without any restriction. We need to be careful of the fact that we also make games for kids and teenagers.
Condition Zero' introduces quite a bit of content and gameplay to 'Counter-Strike' including new weapons, characters, mission types and even new technology to enhance to look and feel of the game.
Common sense should tell us that positively reinforcing sadistic behavior, as these games do, cannot be good for our children.