Masahiro Sakurai Quotes


Game development is very difficult. Nobody sets out to create a game that's not fun. It's all of the challenges and difficulties that happen throughout development that determine whether a game is a failure or a success. I think playing those thousands of games is the single best and easiest way to learn from my predecessors.


Citations

Sakurai, Masahiro. "The Making of Super Smash Bros." Polygon, Vox Media, 2013.

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  • Born: August 3, 1970
  • Nationality: Japanese
  • Profession: Game Director, Game Designer, Scenario Writer

Masahiro Sakurai is a Japanese video game director, game designer and songwriter best known as the creator of the Kirby and Super Smash Bros. series. Apart from his work on those series, he also led the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012. Formerly an employee of HAL Laboratory, he left the company in 2003 and in 2005 with his wife Michiko Sakurai (also ex-Hal Laboratory), they founded Sora Ltd., a shell company who worke in a freelance basis on several projects. He is also an author of a weekly column for Famitsu magazine, and has done voice acting work in some of his games.