The world got enamored with smartphones and tablets, but what's interesting is those devices don't do everything that needs to be done. Three-D printing, virtual-reality computing, robotics are all controlled by PCs.
I think there certainly was a milestone in the '90s with regards to the Internet achieving critical mass. There were several magical factors that came together: the creation of HTML by Tim Berners-Lee, the drop in the price of communications, and all the PCs out there that you could put this software into.
When we think about Windows, we want to think of it as a broad platform, from wearables to industrial IoT platforms to PCs and tablets.
My colleagues and I were engineers who worked for DCM's calculator division. These electronic calculators used digital integrated circuits, and then they started using chips. The advanced versions of those chips were used for programmable calculators, which were the forerunners of PCs.
Kids are taking PCs and the Internet to new heights. They're the ones that are designing the cutting-edge web sites.
I remember watching my dad work on PCs, and I remember using Texas Instrument calculators in school. It was a bit nostalgic.
We didn't know the importance of home computers before the Internet. We had them mostly for fun, then the Internet came along and was enabled by all the PCs out there.
Computing is a big segment. It's more than just mobile devices or PCs and laptops.
I think there will be PCs at every price point.
Mobile entertainment is a huge opportunity. We are committed to mobile just as much as we are to PCs.
Open-minded tech tinkerers may still prefer traditional PCs for work because they allow much more customization than, say, an iPad.
I'm excited about mobile; clearly that's important. Mobile devices are kind of at the opposite end of PCs, in that PCs are pretty open and you can do a fair amount with them, but many mobile devices aren't. We're excited at the idea that we can make the same kind of contribution in the mobile space. So that's one thing coming down the pike.
For the longest time, computers have been associated with work. Mainframes were for the Army, government agencies, and then large companies. Workstations were for engineers and software programmers. PCs were initially for other white-collar jobs.
It's often hard to remember that the personal computing era is still quite young. It only dates from 1977, with the arrival of the first mass-market PCs.
Phones and tablet PCs are primarily consumption devices and not typically used for creation of content. It's here that we need PCs.
I think everybody understands mobility because everybody's got a cellphone and lots of apps and seen how they've moved off of PCs and onto mobility.