In the earliest days, this was a project I worked on with great passion because I wanted to solve the Defense Department's problem: it did not want proprietary networking and it didn't want to be confined to a single network technology.
By 1988, I'm seeing this commercial phenomenon beginning to show up. Hardware makers are selling routers to universities so they can build up their campus networks. So I remember thinking, 'Well, how are we going to get this in the hands of the general public?' There were no public Internet services at that point.
The next Internet could be in the making somewhere in someone's lab.
Using the HTTP protocol, computer scientists around the world began making the Internet easier to navigate by inventing point-and-click browsers. One browser in particular, called Mosaic, created in 1993 at the University of Illinois, would help popularize the Web, and therefore the Net, as no software tool had yet done.
The first commercial routers came out about 1986, and services came in 1987.
Nature creates natural swarms. UNU uses networking technology and algorithms to take advantage of the knowledge, wisdom, and insights of a large group of people by allowing them to think as one.
Myself and the team at Gearbox have a very keen interest in cross-platform play.
The United States ran the table on Internet innovations, creating companies like Google, Facebook, Microsoft, Intel, Apple, Cisco, Twitter, Amazon, eBay, YouTube, and others. Europe and Japan scarcely contributed.
Facebook takes it as a core truth that sharing and connecting is a force that will improve the world.