Postmodernism, the school of 'thought' that proclaimed 'There are no truths, only interpretations' has largely played itself out in absurdity, but it has left behind a generation of academics in the humanities disabled by their distrust of the very idea of truth and their disrespect for evidence, settling for 'conversations' in which nobody is wrong and nothing can be confirmed, only asserted with whatever style you can muster.
Wittgenstein's ruler: Unless you have confidence in the ruler's reliability, if you use a ruler to measure a table you may also be using the table to measure the ruler.
Word games are very easy for me.
When I was growing up, everyone around me was fond of fooling around with words. It was certainly common in my family, but I think it is typical of Bombay, and maybe of India, that there is a sense of play in the way people use language.
Concerning [postmodern] ideas, let us not mince words. The ideas are profoundly dangerous. They subvert our civilization by denying that truth is found by conscientious attempts accurately to portray a reality that exists independently of our perception or attitudes or other attributes such as race, ethnicity, sex or class.
I am sitting with a philosopher in the garden; he says again and again 'I know that that’s a tree', pointing to a tree that is near us. Someone else arrives and hears this, and I tell him: 'This fellow isn’t insane. We are only doing philosophy.
Palindromes are the number one conversation stopper, like party killer, I think I've ever seen.
My being a writer and playing Scrabble are connected. If I have a good writing day, I'll take a break and play online Scrabble. My favorite word as a child was 'carrion,' before I knew what it meant. I later created crossword puzzles, which was a lot about puns, and how words would create these strange, strange things.
Precisely because our political speeches are meant to be reported, they are not worth reporting. Precisely because they are carefully designed to be read, nobody reads them.
I studied Comparative Literature at Cornell. Structuralism was real big then. The idea of reading and writing as being this language game. There's a lot of appeal to that. It's nice to think of it as this playful kind of thing. But I think that another way to look at it is "Look, I just want to be sincere. I want to write something and make you feel something and maybe you will go out and do something." And it seems that the world is in such bad shape now that we don't have time to do nothing but language games. That's how it seems to me.
And what is wrong with playing with words? Words love to be played with, just like children or kittens do!
Well, what does "good" mean anyway? As Wittgenstein suggested, "good," like "game," has a family of meanings. Prominent among them is this one: "meets the criteria or standards of assessment or evaluation."
One of the things that makes Wittgenstein a real artist to me is that he realized that no conclusion could be more horrible than solipsism.
Every now and then I will see a word as if for the first time, and suddenly appreciate that Evian is 'naive' spelled backward, or that Bosnia is an anagram of 'bonsai.'
I tried to take seriously the idea that if you tortured language you might arrive at some new truth. Later it became clear to me that I was retreading ground by fighting the literary battles of the 1950s and 1960s, and that I was actually a bit bored by some of the books I professed to love.
Scrabble was invented by Nazis to piss off kids with dyslexia.
Like Humpty Dumpty, we can make words mean anything we want them to mean.
I always wanted to put a sign up on the road to Yale saying, 'Beware: Deconstruction Ahead.'
It requires genius to make a good pun - some men of bright parts can't reach it.
I'm a terrible punster. And I love to rhyme. I just can't help myself.
One of the many joys of tongue-twisters is that they serve no purpose beyond fun.
All this twaddle, the existence of God, atheism, determinism, liberation, societies, death, etc., are pieces of a chess game called language, and they are amusing only if one does not preoccupy oneself with 'winning or losing this game of chess.
I want to create a kind of new monster language for kids to play with, pick up, and incorporate into their own vocabularies.
The moment I accept that there's an artistic, redeeming quality in puns, I have a horrible feeling I'll get hooked.