The transition from the original Xbox to the Wii wasn't a big deal for my team. The business hadn't changed fundamentally.
In the time period before Wii was called Wii and we still referred to it as Revolution, no one thought it was going to succeed.
Being a director, I've had the privilege of heading a PS3 launch title. Looking back, I think the PS4 has made the development cycle much easier.
What we did ten years ago with the Playstation was a phenomenal success story for the company. That product had a ten year life cycle, which has never been done in this industry.
As soon as we showcased the Wii in 2006, people immediately understood. At that E3 show, I was up on the stage with other Nintendo staff playing Wii Tennis, and I could hear the excitement behind me.
I got to play with Nintendo's Wii, yes it's a funny name and not very revolutionary but it was fun whipping your arms around.
I would say the greatest challenge we had with the Wii U was being crystal clear in our communication of what the product was and what the product could do.
As a game developer, getting your game onto a console is probably the most difficult.