When I first read 'Lord of the Rings,' I wanted to see a film of it. But at that time, the technology wasn't there; there was no such thing as CGI.
When I was a kid, I thought I would be an action-movie hero. I was like, "They're gonna be able to CGI my legs by that point." And then I realized that it was probably better if I stayed a little closer to who I actually am rather than trying to be Bruce Willis.
I love CGI if it's invisible. I don't like it when it's there and obvious.
In the next couple of years, part of every film's process is going to be to adjust the images. And it'll be to change the color of an actor's tie or change the little smirky thing he's doing with his mouth. Or you can put in more clouds or move the tree a little bit.
It's amazing what they can do with animation nowadays. It's really beautiful. The 3D stuff is out of hand.
I think animation can tell more than live action.
When we did this reboot, I thought 'Ghostbusters' fans would be so excited: 'They've got the new technology - the ghosts are going to look real now.'
In the James Cameron blockbuster 'Avatar,' 3-D cinematography is the real star. The bugs and crawling creatures seem to slither into the theater seats. The floating mountains of the planet Pandora hover gloriously overhead. And the Na'Vi, Pandora's 10-foot-tall, blue-skinned natives, come convincingly to life.
Why has Scandinavia been producing such good thrillers? Maybe because their filmmakers can't afford millions for CGI and must rely on cheaper elements like, you know, stories and characters.
Star Wars was magnificent, but you could tell Darth Vader's ships were glued together.
It seems like they conflate Bruce and the Hulk. It's usually, 'Hulk!' as I'm walking across the street. But sometimes it's 'Banner!' If you go on my Twitter feed, you'll see it's mostly Hulk. I think it was pretty spectacular what we were able to accomplish with CGI with 'The Hulk,' and I can't take full credit for that.
Unless you're making Marvel movies, I think CGI usually suffers, especially in mid-budget-range horror movies where you see CGI.
In the end [of the "2012"], there were no ships, no water, no nothing. Only the interiors [were real]. Everything else had to be made, and that is always challenging.
The thing with computer-generated imagery is that it's an incredibly powerful tool for making better visual effects. But I believe in an absolute difference between animation and photography.
CGI is done after the film is done. It's through the computer. Most of the film is not computer-generated special effects. Most of it is that creature that is in the room with you.
In 'The Smurfs,' I was actually a live action character. So, I was a real person in that movie. But I was working with animated characters, which is very strange because they're off recording their work, and we're kind of reacting to nothing when we're doing the film.
I think you should be prepared for a green-screen CGI at all times.
Nowadays, you can't broadcast dodgy special effects and then put up a caption saying, 'Sorry, this is what the budget was.' You have to do it with high production values because the audience has been spoilt by the special effects on things like 'The X Files' and 'Independence Day.'
MPC, Moving Picture Company, they're really excellent, they did the majority of the effects.
When you're working with a low budget, the most expensive time is the time spent on the set. The words of the day are, 'Get off the set as quickly as possible,' and so CG enables you to do that.
With CG, I can do more and be sillier. In 'Diary,' there's a scene where they hit a guy with acid, and the camera is never off him, and you see it gradually eat through his skull and get all the way through his brain. That's fun, too.
You know, the reward for 'Captain America' is amazing. It's always fun to see a giant spectacle film and see the fun stuff - the special effects.
Digital effects have progressed ten thousand years' worth since we shot 'ED 2,' but practicals are still just the same: Blood pumps, rubber latex, glue, the works.
I learned a lot doing 'Wolverine,' and I was also very fortunate, in the sense that I got to do a huge number of visual effects shots.
'Star Wars' gave birth to all the computer-generated superhero films.