I've tried Oculus Rift; I've played with the Steam VR rig. Both are mind-blowing. In a traditional video game setting, in a first-person shooter, you can see a tower in the distance. You can walk up to that tower and use your controller to look up.
VR provides the most immersive way of playing with Roblox, but we think it is very important that VR players can play with players on other devices.
The Oculus Studio stuff is going to remain exclusive to the Oculus store and platform. That's not to say that you'll never be able to play it on other hardware, but it very much is exclusive to the Oculus platform.
The whole thing with VR is that it doesn't matter, local versus networked gaming. The goal in virtual reality isn't to have people sit in the same room with headsets on.
AirMech was ported, I guess, but they made a complete VR mode for it. It's a tabletop game. It's incredibly compelling. I find it a lot more compelling in VR.
We continue to see more and more of that - games we didn't necessarily know would work in VR until a developer goes in and discovers the game mechanic that makes it come together. Sure enough, hockey can be a great VR experience.
I can't play horror games anymore, let alone in VR.
Tonally, the stuff I want to do in VR will, of course, always have a comedic backbone and be a bit absurdist and colorful with really interesting and bizarre characters but supported by really strong gameplay mechanics.
I believe that Virtual Reality will hit it big time. I know that some of my colleagues disagree, but I believe in it.