If the business were a play, Act One is, 'Woohoo, bright and bushy-tailed. We're going to make something great!' Act Two is, 'We're six months behind on back-end development.'
The typical project design time for a large company like IBM - and they keep track of this - is a little over four years.
The bearing of a child takes nine months, no matter how many women are assigned.
Now, there is no way to say how long some projects take, that's our principle.
In Hollywood, a lot of times when something is in development, it just takes a lot of time.
How does a project get to be a year behind schedule? One day at a time.
When I did 'Ferris Bueller's Day Off', I had the idea on Monday and the following Tuesday it was in budget at Paramount. I couldn't walk.
Law Number XXIV: The only thing more costly than stretching the schedule of an established project is accelerating it, which is itself the most costly action known to man.
Alaskans need some certainty and clarity over how the Pebble Partnership intends to proceed. I understand the complexity of a project like this, and I appreciate the investments that have been made in Alaska already. But a reliable timeline has been missing, and I hope that the companies will provide one soon.
I don't like talking about any projects till they solidify and take off.
A lot of planning goes into ensuring that every project becomes a super hit.
More software projects have gone awry for lack of calendar time than for all other causes combined.
'The Big Lebowski' was something we wrote for Jeff Bridges, and we set it aside for a couple of years because he wasn't available.
Each film is different. Time Code was very quick - a matter of months. Miss Julie has been on my shelf as a script for some seven or eight years. But then the shooting process was very quick - 16 days.
Yeah, I think we did the term Muppets before we got the show Sam and Friends - a few months after I started working.
The biggest fragility in a project is often just the inability to be able to explain to people why you are doing it, and when you're going to do it, and what's going to happen.
If it works out, you're going to be working on this for 10 years.
As an actor, you're lucky if you get a month before a project starts. There are times when you get a day before a project starts. So to be able to really sit and inhabit that mind and the story is really beneficial, and it really helps for me to be able to then compartmentalize as we're shooting and detach and go somewhere else.
I've written books that have taken me fifteen years, from first sentence to last, and some that only take three or four months.
'Library of Souls' is longer than 'Hollow City' by a considerable margin, but this time I was on the right track from the beginning, so I never had to start over. It took about 15 months, all told.
I pushed the process forward by saying, 'We should do this, this, and this right now. Please find the budget for me to find a structural engineer, a mechanical engineer, a civil engineer, so we can do the preliminary work.'
I've learned more, and I understand the process a bit better now. I can try to see how long I want to take in each aspect of the filmmaking process, and then arrive at around the two-year end mark.
In two days, it's hard to to get the quality you would normally want for a design project.
The Great Vessel takes long to complete.
As you get to the end of the project you want to run all the tests cases against one version and make sure that you know that that version passed everything. And so as you get late in the project you get a little more conservative about making radical changes to the software.