The mobile gaming experience is fundamentally limited by this very small screen in front of you that occupies maybe 15 degrees of your field of view. The PC and console experience, you have a 45-degree field of view. VR is 120 degrees: your entire view space. The expectations of users on the platform will rise to levels we've never seen before.
I don't think that free games are something new. On the PC, there have always been free games. But finding them was not always easy. With the popular products like the iPhone, now it is easier.
I'm kind of new to the racing game thing. I've always been, like, a shooter game kind of guy.
Outside of my work as a comic book creator and co-publisher, I'm an avid gamer.
Gamers love technology, and they have high expectations.
I'm a huge gamer, everything from PC to Xbox to PS2.
Gaming is one of those things that's pretty amazing because when you think about it, everybody wants to game; whether you're a casual gamer, or you're an enthusiast gamer, there's a large market for us.
I play PC and Xbox games at home, and I just got a PSP as a birthday present.
I've been a gamer all my life.
Do you remember the first three years of Steam? People absolutely hated that Valve forced you to launch their game through what some people called a virus at the time, which was the Steam client. But Steam led the digital distribution revolution: it was the first across all platforms.
When I was 11, I started building games for IBM PC XT.
We do not see the PC as the leading platform for games. That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version.
I, as a gamer, understand passion to discuss favourite games.
The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.
A store is just a collection of content. The Steam store is this very safe, boring entertainment experience. Nobody says, 'I'm going to play the Steam store now.'
If I buy a game on Steam and I'm running it on Windows, I can go to one of the Steam machines and already have the game. So you benefit as a developer; you benefit as a consumer in having the PC experience extended in the living room.
We've been happy to be able to work with Sony and Microsoft to have the first game that honors everyone's purchases across iOS, Android, PC, Mac, and the console platforms.
I loved playing 'Ultima.' Getting my computer in college and playing 'Wing Commander.' I hear a lot from our fans, and they are the same way. Games are where I want to be.
The game-playing market today is pretty sizable.
I'm a Windows guy. I have been for many, many years. I play games, and it's where games run, baby.
If you want to move through a virtual reality it’s called a video game, it’s been around forever.
I think that that multiplatform development is what's on the mind of most high-end PC developers now... this is really the first time in the industry's history that we've had console machines that can handle all that PC developers can deliver.
The console games, as they come out with this new generation, will have a temporary advantage in price performance, but there are still many things you can do on a PC, more conveniently than you can do on a console machine.
To this day, I run into people all the time that say, whether it was 'Doom', or maybe even more so 'Quake' later on, that that openness and that ability to get into the guts of things was what got them into the industry or into technology.
I'm a huge gamer.