A short story is a sprint, a novel is a marathon. Sprinters have seconds to get from here to there and then they are finished. Marathoners have to carefully pace themselves so that they don't run out of energy (or in the case of the novelist-- ideas) because they have so far to run. To mix the metaphor, writing a short story is like having a short intense affair, whereas writing a novel is like a long rich marriage.
I'm interested in everything. I don't see why Borges can't work along with Neil Gaiman, or Stephen King can't be mixed with Balzac. It's just storytelling; it's different ways of using codes and images and words and sounds.
I had never thought that I would be involved in narrative structures. As a young guy, I was more interested in abstract modeling. But as I got older, I began to see that there was no reason to limit myself to any intellectual or conceptual postulate, when in fact I'm a professional student of music.
I'm interested in ways that digital interfaces can be utilized as powerful narrative devices, and to engage people in new and exciting ways.
The young adult category is particularly interesting to me in terms of science fiction and fantasy tropes.
There are so many different narrative traditions across the world, and each of those traditions has evolved dramatically over time. Once I understood that, I felt truly free; I could write and invent the way I wanted to because there never has been only one way to tell a good story.
Find the story, Granny Weatherwax always said. She believed that the world was full of story shapes. If you let them, they controlled you. But if you studied them, if you found out about them... you could use them, you could change them.
I have argued about the future of fiction with jaded novelists, far-seeing postmodernists, technologists, television critics. The argument that future generations will not know the pleasures of the novel has been a staple of book reviewing since at least 1960.
I'm so into this idea that the Internet was this reservoir of mythologies and histories, and the architecture of it being linked pages that create hard connections and bridges between ideas that shouldn't be linked.
There are many different ways of telling an interactive story, I think. I don't think there's a right one and a wrong one. There are different games telling different types of stories in different ways.
What genres are good for is being like, 'Here are the parameters. Here's something about the way it's going to make you feel. And here's something about the subject matter.'
One of the things I enjoyed when working in manga was when I couldn't tell where anything was going because there weren't narrative tropes and structures I was used to. After doing it for seven years, I got to the point where I did see structures. I did start to learn, but at first I didn't know where it was going. It was very exciting for me.
The technology we have available is not being used, and we don't have to tell stories in a line anymore. We can tell them in the shape of a tree. I can't stand to see it not happen, and I'm going to make it happen.