Video games are meant to be just one thing: Fun! Fun for everyone.
People are playing games on their TV, young men are, and people are shopping... they are not watching their news channels, but they are using their TVs for other things.
I'm a film maker who started on the Atari and then went onto the Commodore 64 and the Amiga. So I possibly have a different sensibility to people who didn't play games growing up.
I don't know how video game narrative works.
As popular culture becomes more presentist, we move away from entertainment as the vicarious experience of a narrative - as watching someone else's story - and much more toward enacting one's own story. Moving away from myths and toward fantasy role-playing games, away from movies and toward videogames.
Broadcasting is really too important to be left to the broadcasters and somehow we must find some new way of using radio and television to allow us to talk to each other.
formerly 2nd Viscount Stansgate
Television is, in many respects, a passive medium: people receive information without really exchanging ideas with others. By contrast, the Internet can be an active medium, allowing individuals to use e-mail, discussion groups, and even Web sites to engage with one another.
It's a word called symbiotic, you send the messages and it comes back in return. Together, it's a wonderful thing, it's why television is so great and film can never reach.
Cinema ceases to be passive and becomes active: you, the audience, are now, in some senses, in charge of the filmmaking process. You have all got mobile phones, you have all got cam recorders, and you've all got laptops, so you're all filmmakers.
You can even express movies and poetry using video games. For those reasons, I've decided to create stories through video games.
There are now college degrees in game design and interactive media, so if I were starting now, I would probably do that. When I started, you had to break into design from QA or programming or art, but it's really not true anymore.
I often say that buying 'Heavy Rain' is a political act.
Multimedia? As far as I'm concerned, it's reading with the radio on!
We know there are good sugars and bad sugars, and we don't discuss whether food in general is good or bad for us. We need to be far more nuanced when we talk about the effects of video games.
I think if you make good, interesting content with compelling story lines and good characters, people will tune into the web for as long as you want them to.
I happen to believe that video games will be the largest sport and entertainment in the world. The reason for that is a video game can be every sport. You can be anybody.
There is a definite argument to be made that videogames are becoming an art form put together by artists of different types.
Video games are ubiquitous now.
We want a book to be a book. We'll have all the interactive bells and whistles but our intent is to engage young people in reading, not to show them a movie.
At the School of Visual Arts in New York, you can get your degree in Net art, which is really a fantastic way of thinking of theater in new ways.
In comics the reader is in complete control of the experience. They can read it at their own pace, and if there's a piece of dialogue that seems to echo something a few pages back, they can flip back and check it out, whereas the audience for a film is being dragged through the experience at the speed of 24 frames per second.
I believe that the motion picture is destined to revolutionize our educational system and that in a few years it will supplant largely, if not entirely, the use of textbooks.
Thanks to Twitter, Reddit, web media, and social media, we have the opportunity now to kind of blur that line between the people who produce the content, the people that watch it, and instead make it a conversation, make it a real community.
You turn the computer into the storyteller and the player into the audience, like in the old days when the storyteller would actually respond to the audience, rather than just having the audience respond to the storyteller. I had an enormous amount of fun, actually, working on that.
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