I have immense respect for Unity because they played a key role in establishing this indie revolution, empowering a huge number of people to get into game development.
Small developers can compete on creativity not on scale or staff size.... Nintendo is willing to help bring these ideas to life.
Seems like it's going to be really hard to make money at it, and, therefore, really hard to get any great games done. Much like Flash games, the audience is huge, but the content isn't likely to be good enough to have people pay for it.
I used to be a part-time enthusiast press games writer when I was starting to get into making indie games.
We're not trying to create a triple-A type of platform. We're focusing more on a platform where it looks and feels high-quality, but you can kind of look at it and figure out how someone made it.
We tried to just convince big publishers like EA or other people to make games like 'Cloud'... It's just almost impossible.
We are at a point in the video game industry that the industry is hollowed out. It is out of touch with the zeitgeist, creating sequels and formulaic games over and over again. The energy comes from the indies.
When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.