I'm trying to find new ways to make this game more attractive.
Brazil is not what you see but what you feel. Once you spend time here - a week, two weeks - you get in the vibe. It's really intoxicating.
"The work of art must seize upon you...carry you away."
For me, it shouldn't just be a live show: it should be an experience. It should be some kind of crazy, tribal, exhausting experience.
When people tell me I've kept them up all night, I feel like I've succeeded.
To me if you're going have a show, it should be a show. It should be entertaining and take you on a journey.
Virtual reality's been around for 40 years. People have been talking about storytelling in that world for all these years, and there have been experiments around of people trying to do that, and always excited about it.
The games industry is the only industry with the tools and the talent to create real-time immersive 3D environments.
A well-written novel, the most immersive of all forms of storytelling, should command your full attention and belief.
The best part of watching any show is that feeling of being sucked in. If I'm watching 'Breaking Bad,' there is something compelling about Walter White.
We want these movies to be timeless, and we want people to really engage with the characters and find something that they can really relate to and emotionally connect with.
I'm not sure plays tell people anything. I think plays include an audience in an experience that is happening in that moment, and that's the specialness. What people take away has almost as much to do with what they bring as what we do.
When a story captures me, it comes quickly and easily.
Certain games, I think it's great that they give you a continuing experience.
Nothing comes easy when I'm in character, because everything I do in character, I take seriously.
'Wonka' was an unforgettable experience. When I first saw the set, it was like walking into a theme park, and most of it was edible.
I have a very simple definition of a good movie: a good movie makes you forget you're watching a movie.
I love everything about this game.
There is one way that architecture is superior to sculpture, and that is scale. You can walk into a building and have it all around you.
I want to create an experience with my music.
'True Blood' is one of those shows that is so deep and good that you can't have it on in the background. It's one of those shows that you have to dedicate time to.
I personally want my games to be described as satisfying rather than difficult.
A great song should make you stop everything that you're doing. You should be so into it that you just can't imagine doing anything else for that moment. You wouldn't even dream of picking up the phone.
Everything about video games has changed. The writing, the acting, the visuals, obviously - everything has gone to a new level. And the difference that I see as an actor is that I don't have to push that extra bit to sell what's going on.
Going to the cinema is like returning to the womb; you sit there, still and meditative in the darkness, waiting for life to appear on the screen.