The first time I saw 'Minecraft,' people wanted to have 8-bit style video game music. But I wanted to go around that and make something organic and partly electronic, partly acoustic, and see if that would be interesting.
I guess many game music fans prefer original soundtrack albums.
I just initiated the project where I write music for somebody else to write the lyrics and also for the orchestra to perform. I've just initiated the project. That leads the project into creating an independent label outside of game music.
I'm also very pleased that we were able to include a full orchestrated score for Dragon's Lair 3D. The 40 different music pieces blend with the action to make you feel more a part of the whole adventure.
One of the things I was never thrilled about with 'Medal of Honor' was that it was non-stop music.
I always make it a point to pick songs on which players really shine.
When dubstep was big, Ubisoft told the composer for 'Far Cry 3' to make dubstep and to me that was really weird.
That's a sound design thing but then we wanted to do music that would not disturb it and at the same time drive it.
What makes games so exciting is that's a whole other- there's all sorts of other considerations on what music is supposed to achieve and what you're attempting to support, it's not uncommon to think of your music and to think of the way your orchestra plays for something like Jack and Daxter where you start with- you know because it has to change tempo and intensity as the action gets more intense.