The first time I saw 'Minecraft,' people wanted to have 8-bit style video game music. But I wanted to go around that and make something organic and partly electronic, partly acoustic, and see if that would be interesting.
With 'Minecraft,' I've started creating serene ambiance music. As the game went on to become famous, people started identifying me as the ambient music person, which I never actually thought I was.
I guess many game music fans prefer original soundtrack albums.
Last year in Germany at a town hall in Leipzig there was a game music concert played by the orchestra and some of the Final Fantasy scores were played. This year there is another concert scheduled in the same location, for game music.
I don't know anyone who would be exclusively working on game music, per se.
Most game music is based on loops effectively.
Sports without music, it's nothing but a game. Music adds the emotion.
Speaking seriously, 'Ikaruga' influenced how I synchronize the game sequences with the music. Combining the two in a way that appeals to people's hearts is a task that's quite difficult.
I just initiated the project where I write music for somebody else to write the lyrics and also for the orchestra to perform. I've just initiated the project. That leads the project into creating an independent label outside of game music.
Sports without music is just a game. Music makes it entertaining.
However in countries outside of Japan I think game music is still a potential growth market that has not yet developed to the extent that we are seeing in Japan.
I believe that there are many interesting projects that are potentially possible for me other than game music, and therefore in my mind there are several things that are being contemplated.
Game music has a purpose and it does incorporate sound effects.
For over ten years or so game music has developed into a very large market.
I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title.
I love writing music for film and TV, but putting it into a video game is twice as fun because it needs to be repeatable and joyous.
I always make it a point to pick songs on which players really shine.
We hope that eventually there would be an occasion which I can personally prove that game music can in fact impress many different people and move them.
There are rules that are so blatantly broken on 'Contra,' like structures of harmony and texture.
I believe that there are still people who believe that game music is something equal to just an effect incorporated into the game, something like a BGM. And therefore this is something that I would like to show that is not true.