God of War 2,' for me, was great because we were experts at the platform. You know, it was at the end of the PS2's lifecycle and we knew everything about it.
Sometimes expanding your game isn't better. Sometimes shrinking your game is a little bit better and really get to the things you do well.
You can't build an engine that's just good for one type of game anymore. The economics don't work.
If we're looking at the pure development of our game, the challenge is not to have a 200-cap player because that means there is something better that is coming along.
I've gone on record to say that I'm proud of the PC version of Daikatana and I stand behind that.
This game is so elusive. You try to maintain the peaks and level up the valleys.
Great graphics requires more than just high-performance hardware. Gamers know software is just as important.
I fight to drive my percentages through the roof for winning and lower my percentage by taking the least amount of damage and least amount of hits.