The film industry is moving towards digital technology.
It's easy to make a pirate copy when you have digital tapes of things. And it was so complicated and complex to go through all the post-production of a movie without ever going digital.
My particular aesthetic of light and color and design wouldn't change as a result of working with computer graphics rather than with slit scan or miniatures.
I thought that it would be easier to learn that if I worked in motion pictures. So I went to work with one motion picture producer who was developing a color system. This didn't do to me much good. All I did was pick filters for the camera.
We will work on ways to digitally enhance Everest, matching it with Dolomites and Everest, but I'll do everything physically first. If there's no other way, then I'll go to CGI.
A lot of filmmakers understand that the work is done digitally, and it's technically possible to change it late in the game.
I even agree with the new digital ways of filmmaking, where you don't even have physical film in the camera, but to be honest, I wouldn't want to use it.
What happens is that with difficult processes on a film, they get very intensely compressed because a clock is ticking.
We do like digital projection. We like shooting on film, finishing digitally, and projection digitally. That's what I like best. It's still a movie. It's not someone's camcorder and it got projected. That's mean, I know.
Obviously, CGI in the last ten years has gone through such leaps and bounds that today, people are looking for these kinds of movies to wow audiences with technology.
3D is quite a lot more advanced in animated movies; for live-action movies we're just taking baby steps, we're just in the beginning.
Every film that comes out that incorporates CGI or performance capture is a little bit ahead of the last film that came out. You're on the cutting edge for a certain amount of time, and then the new technology comes out.
I came in during the era of models, motion control, and optical printers. ILM had just started its own computer graphics division, after the Lucasfilm computer division had been sold off and became Pixar.