Technology is technology and then art form and people's creativity is another thing. Anything that helps an artist do anything - great! Technology for technology sake doesn't mean much to me anyway.
I think comics are faster to draw with a pen and then fill and tone by computer. But my illustrations are all done via computer. I even draw the lines on a tablet.
I'm just a little artsy-fartsy computer dude.
I'm a film maker who started on the Atari and then went onto the Commodore 64 and the Amiga. So I possibly have a different sensibility to people who didn't play games growing up.
I think people are feeling more artistic and creative with something like Instagram that makes editing easy. That's a good thing for sure.
If you're using a computer as an artist and expressing your personal vision, I think your personal vision comes through.
The technology keeps moving forward, which makes it easier for the artists to tell their stories and paint the pictures they want.
I can do web, comic books, macrame, art.
If you ask anyone in animation, how long they've been into animation, they'll pretty much always tell you that it's since they can remember, and I'm no exception. I've always just loved drawing and loved cartoons.
It's amazing what they can do with animation nowadays. It's really beautiful. The 3D stuff is out of hand.
Game development combines all this disparate art stuff I'd been doing into one single thing that I could use to say very specific stuff.
I would love to do some motion capture work just to be able to challenge myself.
Our core market has been historically gamers and digital content creators such as car designers and movie makers.
The fusion of art and technology that we call interface design.
I think the New Aesthetic is a series of observations. I think most of the trouble people have had with it comes from a misunderstanding of it as a movement.
You can even express movies and poetry using video games. For those reasons, I've decided to create stories through video games.
There are now college degrees in game design and interactive media, so if I were starting now, I would probably do that. When I started, you had to break into design from QA or programming or art, but it's really not true anymore.
With digital technology there's a huge spectrum of flexibility in what you can do to manipulate sound and image - which you can push into a really artificial realm if you aren't careful.
The computer offers another kind of creativity. You cannot ignore the creativity that computer technology can bring. But you need to be able to move between those two different worlds.
You can create art and beauty with a computer.
There is a definite argument to be made that videogames are becoming an art form put together by artists of different types.
The cathode-ray tube will replace canvas.
In computing, everything happens inside this rectangular screen. I want to get the pixels out, paint the world, and allow us to interact with it.
I knew a bit about the capabilities of HTML5 and have always had a preoccupation with technology. I wanted to delve deeper, to see what else it could do. The technology becomes the palette that you make the artwork with, your palette and your paint.
At the School of Visual Arts in New York, you can get your degree in Net art, which is really a fantastic way of thinking of theater in new ways.