I put a lot of work for 'DS3.'
People with dark souls have nothing but dark dreams. People with really dark souls do nothing but dream.
I would have to say fantasy RPG and MMOs are my favorite type of games. I love 'Dark Souls II.' That game is so hard and unforgiving; if you beat that game, you have true skills.
'Dark Souls' is my life's work; everything I came up with for 'Dark Souls III' is based on my personal preferences.
From Software believes all the things we have learned in the past titles can be best reflected in the future only by starting work on a new franchise or series. That's the philosophy behind us trying to make a decision about leaving the 'Dark Souls' franchise.
Everybody knows what the core of 'Dark Souls' is - the dev team does, the fans do, the media does - and that will never change.
I believe that 'Dark Souls III' must be developed as its own individual series.
For me, 'Dark Souls III' is the end, but that doesn't mean the end for 'Dark Souls.' If someone other than myself, like another staff member, wants to make a 'Dark Souls,' then I don't want to deny others from making future installments.
I'm considering 'Dark Souls 3' to be the big closure on the series. That's not just limited to me, but From Software and myself together want to aggressively make new things in the future.
It's quite obvious that the 'Dark Souls' franchise is reaching a turning point, and I'm happy that I have a greater budget for the third game, as well as the creative freedom to make my own decisions. But if there were some restrictions about what I was creating, I definitely wouldn't want to work on it.
I don't think it'd be the right choice to continue indefinitely creating 'Souls' and 'Bloodborne' games.
Dark Souls is in some ways an incomplete game, and I like to think that it has been completed by players, by their discoveries, as they moved along. I'd love to say that the nature of this incompleteness was completely deliberate, but it is both deliberate and by accident in different ways.
I'm not one to restrict the potential that 'Dark Souls' has by insisting that only I can work on the titles.
I believe I can do both the 'Bloodborne DLC' and 'Dark Souls 3.' This isn't the first time I've had to work on two projects at the same time.
It's true that I'm sad about not being involved in the development of 'Dark Souls II,' because I've worked on 'Demon's Souls' and 'Dark Souls'' development for the past five years.
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of 'Dark Souls' for me.
Every wolf's and lion's howl Raises from Hell a human soul.
When I was working on the first 'Dark Souls' - as far back as 'Demon's Souls,' actually - I didn't expect the player community to come up with speedrun contests or any of the strange new ways to play the games.
Demons, chaos, dragons - all of them are different incarnations and representations of our idea of death in 'Dark Souls.'