It's amazing what they can do with animation nowadays. It's really beautiful. The 3D stuff is out of hand.
An animator is an actor with a pencil.
I learned how to do stop-frame animation and I experimented with that a lot, and pretty much that was my mode of animating through high school.
In computer animation, every detail has to be thought out, designed, modeled, shaded, placed and lit. The more you add, the more computer memory you need.
To people who traditionally charge $10,000 for a 3D animating app, we say you should be free-to-play and generate a revenue stream. Think of a 3D modeling package almost like an RPG.
I was always into cartoons and animation.
This new generation of animators was trained in CG. They know all the fundamentals of any 2D animator, but a lot of them learned on these CG rigs. You give them a good rig, and they can make that thing sing.
I want to make my own animes.
The two great things about computer CG stuff are I can now do gags I would never have dreamed of in the old day.
I've always been thinking in three dimensions, ever since I started working with computer animation in the early '80s.
If you take a regular animated film, that's being done by animators on computers, so the filmmaking is a fairly technical process.
The animators working with these 3D models, they're artists, right? They're great at what they do. They're artful in how they move characters about.
Back when I watched 'Future Boy Conan,' I thought I might like to try my hand at animation, but now, not at all.
I got a job as the Visuals Art's Teacher at my Alma Mata, St. Mary's College. Then my interests shifted to animation. Ironically, it was one of my students who sparked this energy in me by introducing me to an animation program called FLASH. So I dabbled and played around with it.
I'm interested in animation. I actually feel like I've learned so much about the process how to make an animated movie.
A lot of people have helped me along the way. But you know the biggest thing for me was when computer animation came along.
Animation is incredibly difficult - much like doing a giant sweeping fantasy novel.
Pixar has invented much of computer animation as it's known today, and I've been very lucky to be the first traditional animator to work with computer animation.
The days when you needed amazing Silicon Graphics machines to run animation software are gone now.
I don't dislike the process of animation... I find it daunting, but only as much as I find everything daunting.
Well, luckily with animation, fantasy is your friend.
I ran development and programming at Disney TV animation. We did a lot of cartoons.
I'm a true fan of animation, and it's my livelihood.
I remember when I first came around, the computer-generated stuff was pretty wicked. I was like, 'Wow!' but I feel like then for the longest time, we saw so much of it, after a while, you might as well just be watching an animated movie.
Nothing's occurring in animation - you manufacture everything.