Brenda Brathwaite Quotes
I think a game hits a high point when it provokes reactions the designer doesn't expect.
Topics
Unpredictability
High Point
Creative Freedom
Dynamic Interactions
Emotional Response
Game Design
Game Development
Immersive Environment
Innovative Design
Player Experience
Surprising Results
Unexpected Outcomes
Unexpected Reactions
Unforeseen Challenges
Unpredictable Reactions
Designer Intent
Game Engagement
Citations
Brathwaite, Brenda. "Train." Tabletop: Analog Game Design, edited by Greg Costikyan and Drew Davidson, ETC Press, 2011, pp. 24-30.
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Brenda Louise Romero, previously known as Brenda Brathwaite, is an American game designer and developer in the video game industry. She was born in Ogdensburg, New York and is a graduate of Clarkson University. Romero is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. She has worked in game development since 1981 and has credits on 49 game titles.