I think constraints are very important. They're positive, because they allow you to work off something.
Limitations are inspiring: they lead to thinking, so I don't mind them.
Tactics mean doing what you can with what you have.
What you have to do is work around whatever the 'circumstances are at a club.
I think architects are often at their best when faced with restraints.
When you come to the set, and are aware of the limitations of the script or the director, don't expect the pigs to fly.
Rules, after all, are only made so you can work around them
Infinite power just isn't very interesting, no matter what game you're playing. It's much more fun when you have a limited tool set to use against the odds.
In film work, you do the best you can under the given circumstances, but you don't have control. At least, I don't.
Sony could have $50 million and a sound stage and A-list actors and never make the same film. The constraints on this film became the essence of this film, became the power of this film.
I've worked in network and cable on and off for a number of years, and you just understand what your parameters are. A lot of times, I think the best work that my team has come up with comes from having to deal with certain boundaries.
It's the one thing, a compromise I guess. On network it's the one thing you can't smoke on network. That's one of his character traits. We're working around that. We're trying to get aspects of it in there as much as possible. We'll see.