We go through, I think, six different drafts of each script. And then my shooting it is roughly, you know, fifteen percent of the total work that gets done on a show. Then it's all post-production animation after that.
We enjoy playing small shows, big shows, whatever. There's the energy of the visual production, and all that stuff starts to happen, so when you see it come to life, it's pretty exciting.
The vast majority of the CGI budget is labor.
In radio, you are the game, so to speak - you have to describe every aspect. In TV, I've always felt less is more, and it's really a question of my setting up the color analyst more than anything else.
I'm still really into set design and construction when I do films. I notice that stuff.
I just spend my life studying the manufacture of sound and picture and my education, if you like, has come from what I've chosen to make sounds and pictures on.
It's a very different experience shooting in 3-D because the camera rigs are so large. Everything we've become accustomed to in the last ten years as filmmakers, which is cameras getting smaller and smaller and you can just throw them on your shoulder and stick them in a car and do whatever you want, you can't do any of that now. You're forced to put things on dollies and track and cranes.
Working in 3D I didn't experience much of a difference, except that the cameras are very big so they can't be moved around with as much ease. It was more like, when you've seen photos of cameras from the 1930s being moved around with these huge cranes. So there was something quite sort of old-fashioned about it almost.