My reaction to 3D is subtly. Things don't come out at you, but rather you - The audience come into the film.
I don't want the viewer to be able to peel away the layers of my painting like the layers of an onion and find that all the blues are on the same level.
The 3D world allows you to engage even more with a film because you're somehow drawn into the landscape or the universe of that scene. Even when it's two people talking at a table, you feel like you're a third party.
My own sense and taste in 3D films has been I don't really like it when it feels like it's a gimmick and it's coming at me, it's flying at me.
Usually, when you go to a movie, your consciousness floats above the film. 3D sucks you in and makes it a visceral experience.
3D is very exciting. I love it. I'm a complete convert. Everything for me, from now on, is 3D. I'm completely convinced it's the future of home entertainment, as well as cinema entertainment. I think it's a paradigm shift, in terms of cinema, and those things don't happen very often. The introduction of sound, the introduction of color photography and now 3D have been the big shifts. They happen once every 40 or 50 years, so it's very exciting to be a filmmaker, working while one of them is happening.
The hole connects one side to the other, making it immediately more three-dimensional. A hole can itself have as much shape-meaning as a solid mass.
The first effect of looking at a good photograph through the stereoscope is a surprise such as no painting ever produced. The mind feels its way into the very depths of the picture. The scraggy branches of a tree in the foreground run out at us as if they would scratch our eyes out
He was facinatined by Stereography and amassed a large collection of stereographs.
I think it[3D] should be used as a new artistic form, not as a gimmick, not to impress you but the existence of an environment that you view as a theatrical dramatic experience is - you don't just have the X-Y axis, you have the Z and that makes a difference. You still have the framing, you still use lenses, so most of the cinematic rules and languages still apply but I think it's a different existence.
When you put on the glasses in a 3-D movie they just kind of sit there and you forget about them.
I found that gloss paint suited me entirely, and its qualities still intrigue me. It's viscous and fluid and feels like a pool. It's highly reflective, which means there are layers of looking. You look at the picture, and you look at the surface, then you look at the reflection in the surface behind you, then you look at yourself.
Filmmakers have to commit to making 3-D films properly like Jim Cameron did and not do cheap conversions at the tail end of the process.
The level of acting that I bring to films in three dimensions. I hope they make people sign some kind of waiver because if their mind explodes from my acting in 3D, it's not my fault.
The job is trying to create movie shots that have depth, that have the meanings you need them to have, and then good enough so that they will add something to the final picture. They will make the picture; they'll get into the picture, and give them what they need. It's an interesting job.
Oftentimes, when we think of 3D, we think of things coming out of the screen, but actually, you've got this zero, this negative space, what they call the negative space, which is the scene, what's being filmed in the positive space of the audience. As you can have things come out, you can have all of this depth.
Turner - whether on canvas or paper - can create almost measurable distances of space and air - air that you can draw, in which you can work out what the section through it would be. The space he creates is not emptiness; it is filled with 'solid' atmosphere.
I am in love with the idea of doing a movie in 3D. I think 3D would be great in a kind of realistic normal story without throwing objects to the camera, but using the 3D on the emotions in an intimate story.
Scientific perspective forces the objects in a picture to disappear away from the beholder instead of bringing them within his reach as painting should.
Shut your eyes, wait, think of nothing. Now, open them ... one sees nothing but a great coloured undulation. What then? An irradiation and glory of colour. This is what a picture should give us ... an abyss in which the eye is lost, a secret germination, a coloured state of grace ... loose conciousness. Descend with the painter into the dim tangled roots of things, and rise again from them in colours, be steeped in the light of them.
The camera can't see space. It sees surfaces. People see space, which is much more interesting.
Even just a normal shot I find that much more interesting because of the 3D. It's like a shot of a couple of cars and us walking and it's like, "Oh wow, this is 3D. I've never seen this before!".
A modeled form is less striking than one which is not. Modeling prevents shock and limits movement to the visual depth. Without modeling or chiaroscuro depth is limitless: movement can stretch to infinity.
The paintings are not just on flat walls - you have these enormous niches, bulges and protrusions, as well as stalactites and stalagmites. The effect of the three-dimensionality is phenomenal. It's a real drama which the artists of the time understood, and they used it for the drama of their paintings.
Generally, when it comes to covers, I try and add elements that may not take your immediate attention but really become important the more you look at them.
Intellectually, perspective [drawing] is a breakthrough, because here, for the first time, the physical space we live in is being depicted as ifit were an abstract, mathematical space. A less obvious innovation due to perspective is that here, for the first time, people are actually drawing pictures of infinities.