Oddly enough, I never studied writing. I studied almost everything except writing.
Odd arrangements and funny solutions are the proof of evolution—paths that a sensible God would never tread but that a natural process, constrained by history, follows perforce.
Often, we think that things are the way they are because of intelligent design - because somebody super-smart, or some group of academics, came up with the best system ever to do XYZ. Actually, things are often the way they are because of an accident of history.
Nature gropes and blunders and performs the crudest acts. There is no steady advance upward. There is no design.
I love starting a track in one place and not knowing where it's going to end up.
The beauty of New York is unintentional; it arose independent of human design, like a stalagmite cavern.
I have no idea who the characters are, later, their personalities take over anything I might want to do. I end up writing not from my own will, but from theirs-they come alive as I write and make me do things that I couldn't have planned.
Only one same reason is shared by all of us: we wish to create worlds as real as, but other than the world that is. Or was. This is why we cannot plan. We know a world is an organism, not a machine. We also know that a genuinely created world must be independent of its creator; a planned world (a world that fully reveals its planning) is a dead world. It is only when our characters and events begin to disobey us that they begin to live.
EMACS could not have been reached by a process of careful design, because such processes arrive only at goals which are visible at the outset, and whose desirability is established on the bottom line at the outset. Neither I nor anyone else visualized an extensible editor until I had made one, nor appreciated its value until he had experienced it. EMACS exists because I felt free to make individually useful small improvements on a path whose end was not in sight.
Twitter wasn't planned. It just happened.
Deadwood was a place created by a series of accidents. A kind of original sin.
When they first built the University of California at Irvine they just put the buildings in. They did not put any sidewalks, they just planted grass. The next year, they came back and put the sidewalks where the trails were in the grass. Perl is just that kind of language. It is not designed from first principles. Perl is those sidewalks in the grass.
evolution is a tinkerer, an ad-hocker, and a jury-rigger. It works with what it has on hand, not with what it has in mind. Some of its inventions prove elegant, while in others you can see the seams and dried glue.
It's not so much that I got that idea at some point, it came up naturally because of the improvisational nature of the story I was telling.
Our law very often reminds one of those outskirts of cities where you cannot for a long time tell how the streets come to wind about in so capricious and serpent-like a manner. At last it strikes you that they grew up, house by house, on the devious tracks of the old green lanes; and if you follow on to the existing fields, you may often find the change half complete.
These houses had been plunked down with an alarming randomness -- unevenly spaced, on crooked lines, like whoever had designed the place had said, "We'll just follow this cat, and wherever he sits down, we'll build something.
Strategies grow initially like weeds in a garden, they are not cultivated like tomatoes in a hothouse.
I really don't over-theorize about design. I'd rather feel it than talk it to death. A lot happens as you unroll the design.