I forget who said it, but there's that saying: 'Films are never finished, they're abandoned.' There's always something you think you can improve on, but I don't think you should try. George Lucas started doing it, and didn't stop. You can tinker indefinitely, and it doesn't necessarily make it better.
Never leave well enough alone.
Writing is very improvisational. It's like trying to fix a broken sewing machine with safety pins and rubber bands. A lot of tinkering.
My father raised me to build computers, hardware. Literally, as an 8 year old, I had a soldering iron and circuit boards, and this was in neighbourhoods that wouldn't have a whole lot of money or anything. And I figured out ways to just hustle.
My personal mission has always been to empower people to be creative. But the Holy Grail of a tinkerer is to make something that makes something.
I loved to take things apart and put them back together. I loved the way things work.
As a child I was very into gadgets and machines and robots. The idea of experimenting with machines to create art was always something I tinkered with.
The difference between a hacker and consumer is a consumer says, "I wish it would work this way." A hacker says, "I've got a screwdriver and a few minutes.
I used to be an amateur inventor when I was a kid; I'm always inventing something.
Clocks around our house were in danger because I loved to take things apart, and failed to put them back together.
I'm fascinated with the electronic devices that we can mess around with.
I'm one of those guys who likes to piddle around in the garage and fix stuff.
I've never been a believer in the word-count thing. I write slowly and tinker with the words and the word order, and I throw a lot of stuff out.
It's very important to put children in an environment where they can take things apart; where they can break things and then learn to fix them; where they can trust their hands and know their capacity to manipulate objects.
Building and tinkering were such a huge part of our childhood, whether we were trying to entertain ourselves as kids, helping our parents out on the ranch, or getting creative with school projects.
You're always trying to get better. You're always tinkering. You're always learning new things.
Tinkering is a way of understanding difficult problems, of wrapping our heads around them and quantifying the unknowns.
The Unexpected stalks a farm in big boots like a vagrant bent on havoc. Not every farmer is an inventor, but the good ones have the seeds of invention within them. Economy and efficiency move their relentless tinkering and yet the real motive often seems to be aesthetic. The mind that first designed a cutter bar is not far different from a mind that can take the intractable steel of an outsized sickle blade and make it hum in the end. The question is how to reduce the simplicity that constitutes a problem ("It's simple; it's broke.") to the greater simplicity that constitutes a solution.
I'm a bit of a geek: I just love being able to play with dials and buttons.
I have a fondness for technology. It's great to spend hours puttering around with mechanical things gotten from junkyards and visualizing what their use might be. Especially if you come across a gadget or tool and you don't know what it is and you try to figure it out. I'm fascinated by processes, whatever they might be.
Yeah, some of my college friends and I have been tinkering around for years, you know, just for fun.
In an era of parental paranoia, lawsuit mania and testing frenzy, we are failing to inspire our children's curiosity, creativity, and imagination. We are denying them opportunities to tinker, discover, and explore - in short, to play.
Evolution is a tinkerer.
I just like to build things and do things.
Never let an inventor run a company. You can never get him to stop tinkering and bring something to market.