If I'm writing for a particular artist, I definitely think about their past records, pay attention to the type of tempos that they like. If I have the privilege of actually being in the session with the artist, I just like to have a conversation with them.
The reason [drummers] call things "unison", and they sound unison, is because you actually play two different tempos . . . like you're a little sharp, or a little flat; it's so slight that they call it "unison", but it's not unison.
I'm a really new artist here. I would say that my style is an artist who can dance and sing. That's why my album is really upbeat. Maybe we will try slowly to do ballads or middle tempo songs.
The music is pretty relentless. You've got to find some way of letting the audience breathe for a minute, give them a little bit of air - but not too much. Otherwise it would get real intense. The room would get very tense.
What I like best about music is when time goes away.
Every one of the songs was based around picking an acoustic guitar. That was part of the concept from the beginning, that the tempos were going to go from slow to almost mid-tempo.
You listen to a Metallica song, and you listen to the drums, and they're not necessarily swinging, but the arrangements are different. Why is that? Because it's more in tune with jazz arrangements. It's very different. It's not a traditional rock and roll production, in terms of the drums.
My drum parts are a song within the song; that's the way I look at writing my drum parts. They follow patterns, and they're written to interact with the rest of the band. There's quite a bit of thought that goes into it.
I started running to different albums, and I was starting with the short albums and moving on to the longer albums. I was interested in how they built up, in tempo and intensity. it made me interested in albums again, too.
Classical scores go up and down; they're kind of hysterical in a way. And movie scores are much more - they just drive and move forward, and they build and can't go up and down at that same speed. It's a big job to turn that into something that pushes the movie along.
You ever hear Buddy Miles play the drums? You know, he doesn't vary the tempo at all.
The art of not playing in tempo--one has to learn it. And the art of not playing what is written on the printed paper.
When I was 20, I didn't give a damn about song construction. I just wanted to make as much noise and play as fast and as loud as possible.
I've always been accused of moving around too much when I play concertos. Sometimes, conductors ask me which of us is leading.
Cage always wanted to know what my structure was, if I had one. I often did have some sense of the time structure. Then he'd make a different one for the music.
I like mixing things up. That makes it more interesting. I love mixing in slower funk with what I do. I'll add drum and bass and put my foot to the gas pedal and press it to the floor.
All the dialogue on tape, and we'd play the tape in performance. Then I thought it'd be interesting if the actor's repeated what they heard on the tape, but at a slower speed, so we'd get a web of language.
My harmonies on 'Me & My Dog' are a little extra.
Everyone hears a song a different way and hears timing a different way.
There is an idea, the basis of an internal structure, expanded and split into different shapes or groups of sound constantly changing in shape, direction, and speed, attracted and repulsed by various forces.
At every concert I've sensed a certain insecurity about the tempo. It's clearly marked 80...uh, 69.
I discovered that the most interesting music of all was made by simply lining the loops in unison, and letting them slowly shift out of phase with other.
Even if you've being playing together for years, there'll always be something new. You're constantly back phrasing, front phrasing, singing faster, singing slower.
I wanted to change up the tempo and setting of my comics in the sense of giving them some variety, for one thing. So where, for 'Slump,' the art was very America-esque, in the case of 'Dragon Ball,' I made it as Chinese as could be.
I was able to interpret the difference between the sharp, quick sound and the slow, deep sound of percussion and manipulate it, get a third sound out of things, if the beats were rapid enough.