I've found that good dialogue tells you not only what people are saying or how they're communicating but it tells you a great deal - by dialect and tone, content and circumstance - about the quality of the character.
I look for what responsibility the character has in telling the story. If you remove the role from the story, can you still tell the story properly? And if the answer is no, then I'm interested.
The music in a film like this is as critical as anything because Kong is mute. He doesn't talk.
Everything a director does must help the story and the performances. Otherwise, it is useless.
I don't want to work on any games that don't have some kind of story component because that is the draw for me.
The most important aspect of any story, to me, is character.
A shot is only as every as good as how well it tells the story.
We tell stories. We talk about statistics. And in 1978, we added an element of the show that gave it its heartbeat: the long distance dedication.
I consider plot a necessary intrusion on what I really want to do, which is write snappy dialogue. But when I'm writing, the way the words sound is as important to me as what they mean.
You must understand that violence in a movie is only a tool. If it's used badly, it will be horrible. If it's used correctly, it can be very interesting. But, essentially, it's just a tool.
The music is an important and crucial part to an animated film. You don't think about it, but you can watch Tom and Jerry with no words, for hours, and the music dictates the emotion and where the story is going and how you're supposed to feel. Everything is in the music.