They were a very good form for me - the way a short story has to be designed in order to function, to get in everything it needs to - and they tend to be absolutely chock-a-block full of mechanisms and tricks that writers use to do the things they need to and have the effects they need to have.
I don't design stories to fit some political ideology. I design stories about characters who I love and care about, while trying to make sense of an increasingly mad and toxic and insane world.
As for the story, whether the poet takes it ready made or constructs it for himself, he should first sketch its general outline, and then fill in the episodes and amplify in detail.
Character design, like story design, requires a hook to grab the reader's attention.
I would fix other people's lines if they asked me on occasion. The hard part of writing is the architecture of it, getting the story and structuring it. Not the tweaking of lines.
The challenge that I set for myself was to see whether or not plot and structure could coexist, and why it was that we had to always privilege one above the other.
The architecture of a story can be a little bit different if it's a true story.
I have a tendency to do the epic kind of long shot and put in everything that you need to know. And that's by design; that's the kind of approach I take to it.
My forte is the plotting. You sit down, and you work out a plot.