If I could, I'd love to make 'Dragon's Dogma 2' - it'd be awesome.
The original 'Guild Wars' was heavily instanced: you'd have these outposts where everybody was in, but as soon as you got out of town, it became very lonely very fast because you were going for an instance of you and your party.
There's another game that Capcom, who make 'Resident Evil,' have created called 'Monster Hunter,' which is these amazing, amazing creatures in these fantastical realms, I'm very excited about that.
The technology for radiant stories in 'Skyrim' is phenomenal. We tried and pared it back.
In particular, in the Americas that I have responsibility for, 'Zelda' is a franchise that is very well developed.
With video games, imagine it's not locked - it's a TV show people can reach in and do this and do that, and you need to have dialog for all of that stuff.
We decided we were going to do more 'Brothers In Arms,' and we were also going to create something original that no one else was doing, and that's what led to 'Borderlands.'