It is madness and a contradiction to expect that things which were never yet performed should be effected, except by means hitherto untried.
My goal is to create a therapy of ideas, to try to bring in new ideas so that we can see the same old problems differently.
I think what a lot of people see as unique is using different technology or different techniques [to make games], but I feel like, as long as you have a core that's unlike others, that's what 'unique' is.
I think we want to see new voices and new ideas emerge - that's part of the reason why term limits are a really useful thing.
It's challenging and interesting for me to work on projects that are unique and unconventional. I'm so bored with seeing the same recycled material.
I'm always interested in what you can do with technology that people haven't thought of doing yet.
Different is better when it is more effective or more fun.
Nothing pleases which is not freshened by variety.
Creativity is bound up in our ability to find new ways around old problems.
Normally, however, I try to avoid repetitions of any shot.
To succeed you have to be innovative.
Agents and publishers are always looking for something 'different,' a fresh viewpoint and a new voice, not just re-hashed versions of stuff that's gone before.
If simple, painless solutions to public problems existed, they would have been found long ago.
Your success will be affected by the quality and quantity of new ideas you suggest.
I don't think I've ever made a claim to startling originality.
The best ideas and the most useful and ground-breaking are often, though not always, in one sense, very simple ideas.
Creativity can solve almost any problem. The creative act, the defeat of habit by originality, overcomes everything.
I never thought innovation as such was very important. Not when you have to think about it... If you're going to come up with a new direction or a really new way to do something, you'll do it by just playing your stuff and letting it ride. The real innovators did their innovating by just being themselves.
Every second or third day I'm getting calls from people with new projects, asking me to listen to stories. But I don't want to do just any other project. There should be some zing to it; something new.
But, you know, Cronaca isn't more innovative than what comes after.
I don't want a lot of guys like me who played the game. Quite frankly, I want blank canvases; I want people to come in with new ideas. I don't want the biases of their own experiences to be a part of their decision-making process.
I strive to create new opportunities in terms of partnerships and new works being presented and things you haven't seen anywhere else. Also to help you see old things in ways you haven't seen them before.
For the first time, the best may err, art may persuade, and novelty spread out its charms. The first fault is the child of simplicity; but every other the offspring of guilt.
Those writers who lie on the watch for novelty can have little hope of greatness; for great things cannot have escaped former observation.
Really original material is quite hard to find.