Music is, for me, a great tool of a filmmaker, the same way cinematography, the acting, editing, post-production, the costumes are. You know, to help you tell a story.
I was just fooling around with the piano and Todd [Phillips] was like, 'Hey there's a great spot in the movie [The Hangover] where we need a little bit of a breath in the narrative. You should write a song and stick it in there.' And I was like, 'Well, what should the song be about?' And he said, 'The tiger.' 'Oh, okay.' So I went off and I wrote this song. I came back and Todd and I tinkered with it a little more and then we shot it right then. It all happened in a day.
The experience of a film is immersive, and music is supposed to underline and help that experience.
3D is great, but I just think of it as another tool, like colour or music or sound. It has the potential to add another emotional layer to certain things if you use it right. But it's not the saviour [of the movies], the be all and end all, the reason to do something.
But it isn’t a rough draft either. The one I turned in several months ago was rough. There were some bad plot holes, some logical inconsistencies, pacing problems, and not nearly enough lesbian unicorns.
That's what I love about those old movies - the music is like a constant companion. Even in scenes that aren't particularly dramatic, like a woman checking her watch, you hear the music as a comment on that action.
Music is the subliminal connecting adhesive in film, or at least in narrative feature films.
I needed to create some dramatic tension to sustain the interest of the audience. For instance, the boy in the film is not in the play, so this relationship that he had with the former teacher, and his guilt, this is not at all in the play. I thought it would be interesting to look at in the film, and I added stuff like that around the main character. For me, it was not more difficult or less difficult.
Professional cinema image-taking should integrate, serve, interest, and enhance the story. I judge cinematography not just for a story well told but for what the story is.
We've always liked music in movies, you know, just 'cause it helps tell the story. It can be emotional. It can be funny. It can be so many different things. And it just and it gives you variety from and again, there's a certain stylization that happens with music. Animation and music seem to go together well.
Technology isn't a villain. Technology should help, but if you just use the technology for the sake of technology, then you're cheating your audience. You're not giving them the best story and the best direction and so forth.
All of the music works on its own, but it doesn't really make as much sense without the picture.
What I love about 'Game of Thrones' is that the positioning of the music is so well done, because it's not overdone. When the music cuts in, it really has something to say.
If you will let your dominant intention be to revise and improve the content of the story you tell every day of your life, it is our absolute promise to you that your life will become that ever-improving story.
I think readers' imaginations are far more powerful than anything you can put on a page and, therefore, can conjure up graphic images for themselves, which I think you just have to nudge them towards.
I wake up to an email from the writers with the new script, and I always get so excited because I know it'll be better all-around than the script from the week before.
It's always important to understand as filmmakers that we're not making a documentary and it has to look good. It has to entertain, because otherwise your audience will switch and watch another series. It has to look better and larger than life.
I take it very seriously, music. I think it's one of the tools that a director has with which to kind of paint. The right music can sometimes do five pages of scripted dialogue.
I am a story-teller, and I look to academic research... for ways of augmenting story-telling.
More often than not, I'm worried about, where shouldn't we have music? Because the tendency is just to put everything everywhere all the time in a lot of movies. You end up just numbing the audience when you do that and it's not the best way to tell a story.
Many film scores try to force an emotion into a story that inherently is not there in the first place.
To have a song work for the movie, it can't just be written apart and shoved in. It's got to come out of the action. It's got to talk about the characters, not the story: it has to augment that action.
I don't hold much of care for 3D. I think it's a passing fad. It came and went in the '60s. I don't see what it adds to the story.
Visual storytelling combines the narrative text of a story with creative elements to augment and enhance the traditional storytelling process. By design, it is a co-creative process resulting in an intimate, interpretive, expressive technique.
You don't always want to be using the music in a way to express ideas inherent that are on the screen. You might want to work more around the fringes of the story, and work more with the subtext, and add more depth to the story through the use of music.