Movies are not about moving, but about whether to move.
Most of screenplay writing is deciding which voices you want to listen to and take on board.
I think the plasticity of the novel is its greatest challenge. There are no rules; there is no necessary form. You can know what you want it to be, or do, and still not know how to write it. There are endless possibilities, infinite choices. What voice should it be in? What events to start with? What characters will be part of it?
What is the point of making the film if the man doesn't marry the girl?
When you're adapting a novel, there are always scenes taken out of the book, and no matter which scenes they are, it's always someone's favorite. As a screenwriter, you realize, 'Well, it doesn't work if you include everyone's favorite scenes.'
At some point, you realize you can't provide a perfectly monolithic description of a foreign culture's future any more than you can provide a monolithic description of your own hometown's future. Your choices about what to emphasize and what to leave out make all the difference, and ultimately, your fingerprints and biases and viewpoints are going to be all over the story.
I didn't feel good about cutting out parts of very famous speeches, ... You think you somehow need all of it or you get none of it, but that's not true.
Genre might certainly increase some of your narrative freedoms, but it also diminishes others. That's the nature of genre.
I think Aaron [Sorkin] did a remarkable job of plucking Andy [Hertzfeld] out of [Steve] Jobs' story, to perhaps reflect back on Steve a sense of maybe some things that were missing in Steve's life. Andy, just by nature, is one of these straight shooters.
In film, you can have sad endings.
I worked out a book which I thought was just straight science fiction -- with everything pretty much explained, and suddenly I got an idea which I thought was kind of neat for working in a mythological angle. I'm really struggling with myself. It would probably be a better book if I include it, but on the other hand I don't always like to keep reverting to it. I think what I'm going to do is vary my output, do some straight science fiction and some straight fantasy that doesn't involve mythology, and composites.
Precisely that, covering 500 years of African-American history in six hours. I've been working on this for seven years. The biggest challenge was deciding which stories to tell.
Every dramatist will tell you that they know deep down what happened in the course of making that film and to what degree they took steps that were convenient and to what degree they took steps in telling their story that were dishonest. You know in your heart of hearts.
I wanted to see how funny I could be without making the choice that every 10 minutes something big and visual had to happen.
Video games as a storytelling medium are, from a mathematical standpoint, a branching narrative. You start at one place, you can go in multiple different directions, and there's a multitude of different endings.
You have a choice in this world, I believe, about how to tell sad stories, and we made the funny choice.
Well, we knew that we wanted to tell a story that made bold choices, and one of those bold choices was meeting a storm trooper and seeing who this person was. That's something that had never been done.
I think that there's an infinite amount of places where you can stick a camera. There's an infinite amount of choices of what could be going on. There's an infinite amount of places for so many things, so you have to figure out how to do your job.
I have always gone with the story which I liked at that point of time and when I retire my filmography will be interesting.
Deciding what is to be sung and what is not to be sung is really what writing a musical is about.
I tend to prioritize emotional realism above the known laws of time and space, and when you do that, it's inevitable that strange things happen. Which can be quite enjoyable, I think.
I am a woman, and sometimes that impacts what stories I want to do.
No woman or man is any one thing and the men in my stories, well, some of them are good and some of them are terrible, and most of them make the lives of the women they love much harder than need be. Why? Because that's the kind of storytelling I was drawn to when I wrote these stories, most of which are at least seven years or more old.
Writer's block to me is where you stop because you're afraid to go forward because you're not sure of what really should be happening next and you think, my gosh, if I choose this... you've got a hundred millions of avenues you could possibly go down but it's all an assess of characters.
All writers, in all viewpoints, must choose which information and scenes will be presented, and in which order. In that sense, the author is always represented as a point of view in a work of fiction. His hand can always be detected by the discerning.