You can't judge a character, and you're never going to always play characters that are morally sound or know right from wrong.
The law condemns and punishes only actions within certain definite and narrow limits; it thereby justifies, in a way, all similar actions that lie outside those limits.
Everything's not black and white. We choose to make bad decisions or not.
You learn eventually that, while there are no villains, there are no heroes either. And until you make the final discovery that there are only human beings, who are therefore all the more fascinating, you are liable to miss something.
Villains are mostly just people villainized by circumstance
Vice cannot be removed completely, nor is it right that it should be removed.
There's a dark side to everything.
Mom told us we would have to go shoplifting. Isn't that a sin?" I asked Mom. Not exactly," Mom said. "God doesn't mind you bending the rules a little if you have a good reason. It's sort of like justifiable homicide. This is justifiable pilfering.
When a man declares: "There are no blacks and whites [in morality]" he is making a psychological confession, and what he means is: "I am unwilling to be wholly good - and please don't regard me as wholly evil!"
The truth is rarely pure and never simple.
The gap between being a bad person and being a criminal is often wide.
Morality without a sense of paradox is mean.
There is no safe standard to tell man from animals.
Most people aren't good or bad. They're naive.
The border between good and evil is terribly fuzzy.
The fact that something can be used for good isn't necessarily a knockdown argument for it.
Between yea and nay, how much difference is there?
I don't see much use in general slogans. Sometimes it is worth resisting evil with lesser evil, very commonly in fact.
Evil borders upon good, and vices are confounded with virtues; as the report of good qualities is delightful to a well-disposed mind, so the relation of the contrary should not be offensive.
We're not all evil or all good, and we all make mistakes to one degree or another.
Nobody's really unsympathetic, I think. People do good and bad things. If a character's totally unsympathetic, they're not real and I'm not interested.
A lot of the time, a moral compass is all that separates a hero from being a villain; otherwise, the two are very much the same. Both are generally the richest and most complex characters, and they get to have all the fun. I guess it's those types of roles that I ultimately gravitate towards.
I love it when you like a character, and then she does something you don't like, and you hate her for a while - then you love her again. I'd like to see her have unlikable moments that the audience understands and sympathizes with.
I was good and bad, but never wicked.
It may be necessary temporarily to accept a lesser evil, but one must never label a necessary evil as good.