Some die too young, some die too old; the precept sounds strange, but die at the right age.
They can send death at once, but life is slower.
Death? Why this fuss about death? Use your imagination, try to visualize a world without death! Death is the essential condition of life, not an evil.
I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds.
We have this desire for that balance between death and life or death and joy. We want to believe that something we can also have.
I'm not afraid of death. It's the stake one puts up in order to play the game of life.
I want to not be associated with death or cancer, I don't want that life.
First, I am afraid to die and I love to live. But an adventure is only an adventure when there is the threat of dying.
Ultimately, you walk life side-by-side with death, and the Day of the Dead, curiously enough, is about life. It's an impulse that's intrinsic to the Mexican character.