If you're playing with a number of people, there are all sorts of textures, all kinds of possibilities you can get into. So why just play a theme together and then take solos?
I think playing solo is a second rate activity, really. For me, playing is about playing with other people.
A lot of gaming and a lot of interaction is no longer physical; it's all digital and at a distance. There's this innate, tribal need of the people to have face time with other people and play together in person. I think there's been this rediscovery of the joy of playing with people around the table.
Heart is fun for the whole family!
Golf is social. It brings a lot of people together. And the great thing about a scramble, there's less pressure because you don't feel like every shot has to be your shot.
For me, playing is about playing with other people.
Moving to the U.S. was an adjustment. I noticed that the kids played in groups. Back in Kakuma, everyone played together.
That's the great things about games as social experiences. You play with all your friends across social groups. You see young girls as well as young boys playing. These are kids in school, people in offices, in pubs, all having fun together.
I'm not a big proponent of the league tournament.
I foresee online gaming changing when there are good audio-visual links connecting the participants, thus approximating play in a face-to-face group.
Anyone wanna play Dungeons & Dragons for the next quadrillion years?
I'd say playing with a group or playing solo are equally rewarding, but in a different way.