The first week of Gamergate, I didn't sleep or eat at all.
I don't understand some people, using biblical terms to criticize me when this is just a game.
Gamergate has grown into a hate group that threatens the stability of the $60 billion a year game industry.
GamerGate-promoted outlets fail at grown-up journalistic ethics, and they also fail at the cheap knockoff brand of GamerGate brand ethics, too.
I think Gamergate is just a symptom of a disease: a $90 billion global industry that was built by men for men.
Gamergate is a criminal operation to harass women.
Unfortunately, I have the equivalent of 7 PhDs in harassment on Twitter. As one of the primary targets of Gamergate, I've had hundreds and hundreds of threats to my life on Twitter's platform.
Gamergate should have been a time of reckoning for the gaming community, which had long been rife with sexism and misogyny. It wasn't.
At its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior.
'Fortnite' is cartoony, if you want to use that word, and that's going to a good turn-on for parents when they see their kids playing a game like that.
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
And it's one more shitty thing to write about somebody, in between getting really, really, really upset at female Ghostbusters and Gamergate, and the things that really matter.
'Grand Theft Auto', in its deification of antisocial behavior, is where I heap the most of my scorn.