Game creation keeps on expanding, just like the Universe. That is why I keep making games
Ultimately, I love everything about making games, but I've come to hate everything about conventional sustainability, and I know I'm not alone.
I believe it's important for us to have a diverse and free approach to making games in the way that we like.
I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.
I was striving to become an engineer, but something happened that made me think, 'Maybe I can make games instead.'
I was the lead designer on 'Portal,' and I really enjoyed making that type of game.
Making a game is a really complicated thing.
The most important thing is to be a midfielder first, not scoring goals. You have to make the game, make an assist for the team, and if you can score, it's a plus for the team.
The talent curve in game-making is going straight up to Heaven.
If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.
Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.
Resident Evil 4' truly changed the way I look at making games.
We try to make games we want to make for the sake of making fun games and not necessarily to make a profit.
I'm in the business to make games - I love entertaining people.
Perhaps 'Borderlands' can be a lesson for all of us - that when making a videogame, we should not be afraid to identify gamers as the audience.
I think the journey of making a game... we want to enjoy that process.
I always try and come up with a clear theme when I'm making a videogame.
To think that we as a publisher (i.e. people who have never actually MADE a game) can have a realistic impact on a project that a team of experts is slaving away on full time for 2 years is a bit arrogant.
Don't just buy a new video game. Make one.
To enable our vast offering of user-created play, Roblox offers a virtual construction and game-development platform where everyone has the power to make anything from avatar clothing and 3D models to virtual worlds and hardcore games.
I think if someone has a gaming obsession, 'Ultima' became mine. I would say no other series ingrained itself in how I want to make games or what I want them to be more than 'Ultima' did.
I used to be a part-time enthusiast press games writer when I was starting to get into making indie games.
I would say I'm a storyteller first, but game making is very wrapped up in how I think of story. If I were to have a story idea, and I decided to write a novel with it instead, I'd have to very consciously de-couple it from gamedom - for example, deliberately add in things that could not be represented in a game scene.
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.
I just wanted to make video games.