I'm used to having the ball, man. So, not really having the ball in my hands... it's just me trying to find different ways to impact the game.
A lot of the moves I make originate from futsal. It's played in a very small space, and the ball control is different in futsal. And to this day my ball control is pretty similar to a futsal player's control.
I'm just trying to affect the game in some way whenever I get an opportunity. If that's stealing a base, making a catch, beating out a double play, whatever it may be.
I'm a leader. I'm the leader of this team, and they look for me at any point in the game, and that's not just scoring-wise, I do other things.
I'm a striker. I feel I can have my greatest impact there because I'm free to roam around the pitch, take players on, have shots and create chances.
The Defensive Player of the Year is the guy that makes his team better. Not only gets stats - it's the guy that also has an impact on his teammates and leadership.
I think at some point during the course of the game, I will have an impact - whether it's blocking or whether it's catching the football.
I've always felt wingers, more than any type of player, can change a game.
The most important thing for me is to feel that young players want to learn on the training pitch. If they spend 10 hours sitting around playing PlayStation, that's their business.
Video games don't make people go nuts. I played Super Mario forever. Not once hopping on a turtle or smash my head through a brick ceiling.
Refs won't get everything right but those decisions really hurt teams.
Games have gotten so big and interesting that they've moved beyond the toy/entertainment space. It's not just a diversion from their regular lives; for a lot of people, it becomes an important part of their lives.
I try and affect the game in every way.
It's about how you impact the game.
Role-playing games have been a huge part of my life and a huge part of my training as a performer - learning social skills, meeting friends, and being a generally competent person - so I owe a lot to role-playing games.
As players ourselves, to inspire other players to do what we do is awesome.
I want to have an impact on the game. Instead of a sack, how about an interception for a touchdown? I could get 15 tackles. I'm just using those as examples, but any kind of impact would be fine, whether it's a sack or anything else.
I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.
Growing up, I played on matting wickets. I always enjoyed the pace and bounce and somewhere that has a big role or big effect on your game.
As for Kaka, he is a superstar... someone who can change the tempo of the game as well as the team.
'Chronicle' could have been a video-game movie. The original 'RoboCop' and the remake could have come from video games.
Dembele is a player who has been playing regularly, from the bench or the start, and he has quality. When he comes off the bench, he can change a game, and that's a quality that is undervalued in football. Not everybody has that quality.
I'm enjoying my position on the left wing because I think I'm affecting the game more in terms of goals and assists. But I'm happy to play wherever I'm told.
The most important thing is that you find a way to bring your thoughts into the hearts of the players. The tactical details are important because they can make a big difference.
You've got to find ways to affect the game, whether it's key stops, key plays, anything.