In a book you can really talk about ideas and themes and characters in a deeper way than you can even on the screen.
Art is built on the deepest themes of human meaning: good and evil, beauty and ugliness, life and death, love and hate. No other story has incarnated those themes more than the story of Jesus.
I don't think you should write something as long as a novel around anything that is not of the gravest concern to you and everybody else and for me this is always the conflict between an attraction for the Holy and the disbelief in it that we breathe in with the air of the times.
I don't intentionally make deep movies.
'Lost' makes a lot of sense to me, philosophically.
I really want to do something that is very, very deep within realism, like a 'Winter's Bone,' or a 'Blue Valentine.'
I don't like to make strong statements. I want to write strong novels... I keep my deep, radical things for my novels.
The stuff I like watching is the stuff that leaves you with a lot of questions when it's finished.
But games always cover something deep and intense, else there would be no excitement in them, no pleasure, no power to stir us.
I like books that are exciting and that make you think about things, as well. I like things that have a twist - like 'Atonement,' which I haven't read obviously, as I'm a bit young.