The reason why there are so many characters who suffer in my games is that I want to show reality.
The lighthearted moments of 'Girls' are really not speckled throughout and that to me is just super exciting, to be able to delve into the darkness that you are greeted with in your early 20s and the fear and what that makes you do, the places that you can potentially go with that.
If you're a movie star, you get the girl, you lose the girl, and then you get her back. But if you're a character like me, you lose the girl, then you get another one, then you get another one, then you lose them all, then you lose your life.
I think I always gravitated more toward psychological studies and how people behave in a variety of circumstances. Most of the stories that I tell tend to feature women who get caught up in certain situations - end up in some calamity or other.
Being an author means, almost by definition, that you make up characters and then complicate their lives. That's it, really. You make up characters and give them problem after problem after problem.
People sometimes seem surprised because often, you know, you know, there's a lot of tortured characters in the stuff I write.
Because I had a lot of emotional upheaval in my life, I'm attracted to stories about characters whose lives are full of wounds and secrets. I'm not interested in who's going to ask me to the prom. I never went to a prom.
I like telling stories about people with problems. I can't really put it much simpler than that.
I think television is about the characters you want to see again, and so you want to invite these people into your home. And certainly, seeing them get into bad situations and then watching them have to get themselves out, that's always super satisfying.
Inside of all the makeup and the character and makeup, it's you, and I think that's what the audience is really interested in... you, how you're going to cope with the situation, the obstacles, the troubles that the writer put in front of you.
One of the things I strive for is realism. I need to be as real as possible in the dilemmas my characters face.
The more limitations you put on a character, often times the better a character you'll make them, the more interesting the story becomes because the character can't simply wave a hand and make something happen. They have to work within the framework.
I would like to do some serious drama. I really connect with emotional characters who have struggles and a lot of emotion and colors. I don't really want to do anything smiley and cheesy; it's not really my personality when I'm working.
I'm attracted to the journeys of isolated characters.
Most novelists write about twisted lives.
I don't think of my characters as bumbling. I think that trouble is what drives a novel, both big troubles and small troubles, and whatever people try to do in life, there are a series of stumbling-blocks in the way, and I think that makes for interesting reading. I think of them as doing their best with the roadblocks that they're given.