Everything can't be a postage-stamp-sized project. Everything can't be a chamber piece. Musicals aren't even meant to be that, or identified with it... It's none of it simple.
'Ides of March' I did for scale - scale as a director, scale as an actor, scale as a writer.
Being the composer of 'Minecraft' is basically like imagining the distance between earth and moon.
Scale is very, very important, like the scale of a person is very important. It's to do with the size of our space, the fact they are big sculptures, they are still human scale.
Isadore [Duncan], who had an un-American genius for art, for organizing love, maternity, politics and pedagogy on a great personal scale, had also an un-American genius for grandeur.
It isn't necessary to make things large to make them monumental; a head by Giacometti one inch high would be able to vitalize this whole space.
This would be a distortion of their meaning, since the pictures are intimate and intense, and are the opposite of what is decorative; and have been painted in a scale of normal living rather than an institutional scale.
It's possible to paint a monumental picture that's only 10 inches wide, if one has a sense of scale, which is very different from a sense of size.
My studio practice is a - I suppose a bit more like [Thomas] Gainsborough or [Peter Paul] Rubens in the sense that any artist who wants to create a grand narrative on a grand scale has to sort of parse out some of the smaller aspects of painting or the more mundane aspects of painting to others.
Eschew the monumental. Shun the Epic. All the guys who can paint great big pictures can paint great small ones.
This isn't a watercolor, it's a mural.